My Virtual World by thelateoriginal

Typically I do not find virtual worlds to be all that alluring; however, there are certain aspects of some worlds that I find fascinating.

April 19, 2010, 2:04 am - [1]

A world that employed these characteristics while leaving out certain... undesirable aspects could possibly make me want to join it.

April 19, 2010, 2:15 am - [2]

Such a world would most likely find its setting in the "not-too-distant future," a world not too different from our own

April 19, 2010, 3:05 am - [3]

This would allow for the world to be similar to what we live in, but still allow for slight technological and cultural changes in the world

April 19, 2010, 4:00 am - [4]

The goal of the world would be to harvest a substance (similar to Command and Conquer's tiberium)that would be necessary for sustenance.

April 19, 2010, 4:07 am - [5]

For the sake of brevity this substance shall henceforth be referred to as "stuff."

April 19, 2010, 4:52 am - [6]

Stuff would be needed to be constantly supplied to a person in order for them to continue "living" in the world.

April 19, 2010, 5:03 am - [7]

If a person didn't meet a minimum amount of stuff then their character would die and they'd have to start in the world with a new character.

April 19, 2010, 5:05 am - [8]

This would make for a certain fleeting nature in gameplay, as well as an actual value for the stuff.

April 19, 2010, 5:09 am - [9]

In addition, stuff would be needed in order for the production or creation of objects/tools in the world.

April 19, 2010, 5:10 am - [10]

Other than these guidelines the world would have no intrinsic rules. From this freedom would come the appeal of the game.

April 19, 2010, 5:12 am - [11]

It would be up to the players to create their own rules/governing bodies/methods of enforcement completely within the game.

April 19, 2010, 5:13 am - [12]

Alliances of players would emerge, becoming clans, becoming large-scale governed groups, in effect, countries. Each competing for stuff.

April 19, 2010, 5:16 am - [13]

This would make for many competing political ideologies, battling each other, all instigated and defined within the world itself.

April 19, 2010, 5:18 am - [14]

Within this world I would like to see myself in a role further from the political side, and closer to the actual action of the world.

April 19, 2010, 5:26 am - [15]

I'd enjoy a position as a member of a stuff harvesting team for one of the smaller alliances in the world.

April 19, 2010, 5:35 am - [16]

I'd be part of the security for the team, protecting the harvest from raids from outside alliances with liberal yet justified use of force.

April 19, 2010, 5:43 am - [17]

This way I'd still enjoy a fair amount of action, but still have the security of my "government" as compared to independent marauders.

April 19, 2010, 5:47 am - [18]

As well, I'd also enjoy the feeling of being the "little man," complaining of my alliance's oppression by the major groups.

April 19, 2010, 6:09 am - [19]

My alliance would be a communist democracy. Stuff would be shared freely among members, and all decisions would be made by all members.

April 19, 2010, 6:16 am - [20]

This would work well with my alliance because of its smaller scale, as it would only lead to bickering and bureaucracy in larger groups.

April 19, 2010, 6:20 am - [21]

Outside of my "job" I would be a large part in the government, playing as big of a role as I could without making it my main work.

April 19, 2010, 7:25 am - [22]

I feel like the kinds of people that played the game would not affect my experience of it in a very large way. The more diverse, the better.

April 19, 2010, 7:28 am - [23]

Those that played the game in an unfavorable way would (in a perfect system) be not be able to gain enough power to make much of an effect.

April 19, 2010, 7:29 am - [24]

However, diversity in playing styles would serve to add excitement to the game. Even an "evil empire" might serve to make the game more fun.

April 19, 2010, 7:31 am - [25]

Players with different gaming styles would serve different roles in the community, carving out their own niche.

April 19, 2010, 7:33 am - [26]

An alliance would most probably need a broad range of players in order to fully function and compete with other alliances.

April 19, 2010, 7:34 am - [27]

For example, a group made up of only "killers" would have very little holding them together, creating much internal conflict.

April 19, 2010, 7:35 am - [28]

Players would need to have a sense of duty to their community in order to survive in the world, as loners would probably die off quickly.

April 19, 2010, 7:37 am - [29]

The only people that I might want to exclude would be those that would outside of the game (IRL) give the community a bad reputation.

April 19, 2010, 7:40 am - [30]

I would not want the stigma attached to members of my community to become like that of players of World of Warcraft.

April 19, 2010, 7:41 am - [31]
Last Updated: April 19, 2010, 7:41 am